Lost And Found

Day 9 - Custom collisions May 02, 2021

Many days of Google-ing later I conclude that there doesn't seem to be a built in way to specify custom bounds on Sprites. Oh well. I made my own Resource.intersects function that tests intersection on all of that its defined rectangle bounds.

Day 8 - One more tree April 28, 2021

I saw a pretty cherry blossom (?) tree across the street so I made it into pixels.

Day 7 - Decorations April 28, 2021

Started making a new Decorations class, which is similar to the Resource class but cannot be harvested.

Day 6 - Housekeeping April 26, 2021

Day 5 - More pixels April 23, 2021

More trees and bushes! And some grass! And a new cat! And scaled down and recoloured the original tree and bush to match!

Day 4 - Random trees and bushes April 21, 2021

Tossed in a for loop to make tree and bushes randomly placed on the canvas.

Day 3 - You can walk behind things April 19, 2021

Day 2 - You can walk around April 18, 2021

It's a new day and it's time to toss something into my little game world. Except... I've got no assets. However! I do have a husband, so I got him to draw a bush and a tree in Procreate for me. He made a big fuss about not being an artist before producing me these fantastic plants. Something about getting people who don't ever draw to draw something gives me life.

I took them into Krita and traced over them and made them pixel-y because I don't want to deal with partial opacity issues. I also threw a block-y cat sprite together to use as the player.

It was actually kind of difficult to just toss something onto the canvas. It seems like everyone who uses Phaser uses its physics system. And somehow by wanting to make my game more simple I've made it more complicated because I can't find any tutorials.

Oh well. So it goes. After some experimentation I was able to hard code in some trees and bushes onto the canvas and create a player sprite that takes your arrow key inputs to move around.

Day 1 - Starting things up April 17, 2021

Every once in a while I try to make a game and I rarely make it very far. I think I do learn a bunch of things in the process, so let's try again anyway! I'll be using this blog post as a rolling brain dump of progress, ideas, etc.

I've been feeling very stuck lately. I think it's because I corner myself into a situation where I'm trying to really maximize the situation, and I end up being very frustrated because how do you even know which option will give you the most value without trying anything? I am trying to apply a "remove barriers to entry" philosophy these situations. I always find the hardest part of any project is to start. Where do I begin? What framework do I use? I told myself to just go with something I'm already familiar with to make it easier to start. I've been doing a lot of web, and a quick Google search told me that Phaser common web game framework. And no, I won't be asking if it's the best one. Phaser it is.

I started up a new repo, installed Phaser, and called it a day.